Motion 5 - Shadows

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Shadows

A 2D or 3D emitter can cast and receive shadows in a 3D project. If the 3D checkbox is
selected in the Emitter Inspector, the Render Particles pop-up menu (underneath the 3D
checkbox) must be set to In Global 3D (Better) for particles to cast shadows. For more
information on using shadows, see

Shadows

.