Motion 5 - Applying Filters to Particle Systems

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Applying Filters to Particle Systems

Filters can only be applied to a particle system’s emitter. You cannot apply separate filters
to individual cells. (Filters can be applied to the source of a particle cell, but not to a cell
directly.) As a result, filters affect the entire particle system, including every element in
the pattern.

Light Valve particle system default

Light Valve with Bulge filter applied

For more information on applying filters to layers in your project, see

Using Filters

. For

more information on keyframing particle system parameters, see

Animating Objects in

Particle Systems