Two Color Ray
The Two Color Ray generator creates a ray pattern alternating between two colors. You
can select the colors, the number of divisions represented, and rotation of the pattern.
Default Two Color Ray generator
Two Color Ray generator modified
Parameters in the Inspector
Sets the coordinates of the center of the ray pattern. Coordinates are calculated
from the center of the object, which is the coordinate origin.
You can also use the Adjust Item tool to modify this parameter with onscreen controls.
For more information, see
Editing Generators Using Onscreen Controls
Picks the base color for the two-color ray.
Picks the alternating color for the two-color ray.
Sets the number of divisions in the ray pattern.
Sets the rotation of the whole pattern from the center point.
Sets the sharpness or softness of the division between rays.
Working with Generators
Positive or negative values create waves in the rays. Values range from –10 to
When Waviness is set to a value other than 0, determines the number of
waves in the rays.
When Waviness is set to a value other than 0, defines the offset of the waves from
the start and end of the rays.
Defines a center stopping area for the generator. A value greater than 0
creates a hole in the middle of the generator; the greater the value, the larger the hole.
Objects composited below the generator in the project appear in the cutoff areas.
Defines an outer stopping area for the generator. The lower the value, the
more the outer edges of the generator are cut off. Objects composited below the generator
in the project appear in the cutoff areas.
Selecting this checkbox ensures that if this generator is sent to Final Cut Pro X
as part of a template, the onscreen controls are accessible in Final Cut Pro. For more about
publishing onscreen controls and other parameters see
Creating Templates for
Final Cut Pro X
The HUD contains the following controls: Color 1, Color 2, Divisions, Rotation, Contrast,
Waviness, Frequency, Phase, Inner Cutoff, and Outer Cutoff.