Editing Objects in the Timeline
During the process of designing and implementing a motion graphics project, you place
objects in the Timeline and Canvas, move them forward or backward in time, and trim
them to correspond with the timing of other objects in your project.
Motion has several features that help you modify objects in the Timeline. You can arrange
your objects to begin and end at designated frames. You can also use powerful alignment
and timing tools, such as snapping and markers. You can retime objects, forcing them
to play at faster or slower speeds. You can also modify keyframes in the Timeline. This
section describes the various ways you can perform these actions.
Using the Timeline
Motion uses the terms move, trim, and slip to describe the different ways of editing
• Move: Changes the location of an object without affecting its content or duration.
• Trim: Changes the duration of an object without affecting its location or content.
• Slip: Changes the content of an object without affecting its location or duration.