Motion 5 - Special Behavior Considerations

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Special Behavior Considerations

When Simulation behaviors, as well as the Spin and Throw behaviors, are applied to a
replicator that has animated parameters, some animation created by the keyframes is
ignored. For example, if the Angle parameter in the Cell Controls of the Replicator Inspector
is keyframed so the pattern elements rotate over time and you apply a Spin behavior—with
the Affect Subobjects checkbox selected—the elements rotate according to the rate set
in the Spin behavior parameters and ignore the replicator’s Angle keyframes. To rotate
the entire replicator layer and enable the Angle keyframe animation, deselect Affect
Subobjects in the Spin parameters.


Chapter 15

Using the Replicator

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Simulation Behaviors and Keyframes

Any Simulation behavior, as well as the Throw and Spin behaviors (in the Basic Motion
behaviors category), applied to a replicator disables all animation that affects the position
or rotation or the individual elements.

To return to any keyframed animation created before you applied the behavior, disable
the behaviors. To disable a behavior, deselect its checkbox in the Inspector, Layers list,
or Timeline.

Spin behavior applied to replicator with
Affect Subobjects turned on (the individual
elements spin)

Spin behavior applied to replicator with
Affect Subobjects turned off (the entire
replicator pattern spins)