Using Behaviors with Replicators
As with all layers in Motion, you can apply Basic Motion, Parameter, and Simulation
behaviors to a replicator. Some behaviors can be applied directly to replicator cells, such
as Throw and Spin (from the Basic Motion subcategory) and Gravity and Edge Collision
(from the Simulation category).
To apply a behavior to a replicator
Do one of the following:
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Drag a behavior from the Library onto a replicator in the Canvas, Layers list, or Timeline.
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Chapter 15
Using the Replicator
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Select the replicator in the Layers list, Canvas, or Timeline, then choose an item from the
Add Behavior pop-up menu.
The behavior is applied to the replicator, which begins to move according to the
parameters of the behavior.
Not all behaviors instantly activate a layer when applied. For example, when a Throw
behavior is applied to a layer, the Throw Velocity parameter must be adjusted before the
object moves.
For more information on behaviors, see
Using Behaviors
.
As previously noted, the replicator also has a special behavior called Sequence Replicator,
which allows you to animate individual cells in sequence over time. For more information
on the Sequence Replicator behavior, see
Using the Sequence Replicator Behavior
.
For more information on applying Parameter behaviors to the Sequence Replicator
behavior, see
Using Parameter Behaviors with the Sequence Replicator Behavior
.