Holds frames before and after the current frame to stretch the image’s motion out in
This filter causes rasterization in 3D groups. For more information on rasterization, see
Parameters in the Inspector
Sets the number of frames before and after the current frame that are blended.
Sets the amount of time the added frames are held.
Sets the amount of opacity of the delayed object being overlaid. Values range
from 0 (no reduction) to 1.0 (transparent).
Sets the percentage of the original image to be blended with the filtered image.
The HUD contains the following controls: Duration, Decay, and Amount.