Simulates looking through a kaleidoscope with facets made of parallelograms. This filter
is not automatically animated, but by animating the Angle parameter you can simulate
the effect of twisting the kaleidoscope to rotate the image pattern.
This filter causes rasterization in 3D groups. For more information on rasterization, see
Parallelogram Tile applied
Parameters in the Inspector
Sets the position of the origin of the parallelogram tiles. Drag the Center onscreen
control to adjust its value in the Canvas.
Sets the angle of rotation of the panels.
Sets the acute angle at which the parallelogram sides meet.
Sets the size of the panels.
Sets the percentage of the original image to be blended with the filtered image.
Publishes the filter’s onscreen controls in Final Cut Pro X. For more
information on creating content for use in Final Cut Pro, see
Creating Templates for
Final Cut Pro X
The HUD contains the following controls: Angle, Acute Angle, and Tile Size.