Motion 5 - Parallelogram Tile

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Parallelogram Tile

Simulates looking through a kaleidoscope with facets made of parallelograms. This filter
is not automatically animated, but by animating the Angle parameter you can simulate
the effect of twisting the kaleidoscope to rotate the image pattern.

This filter causes rasterization in 3D groups. For more information on rasterization, see

About Rasterization

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Original image

Parallelogram Tile applied

1100

Chapter 19

Using Filters

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Parameters in the Inspector

Center:

Sets the position of the origin of the parallelogram tiles. Drag the Center onscreen

control to adjust its value in the Canvas.

Angle:

Sets the angle of rotation of the panels.

Acute Angle:

Sets the acute angle at which the parallelogram sides meet.

Tile Size:

Sets the size of the panels.

Mix:

Sets the percentage of the original image to be blended with the filtered image.

Publish OSC:

Publishes the filter’s onscreen controls in Final Cut Pro X. For more

information on creating content for use in Final Cut Pro, see

Creating Templates for

Final Cut Pro X

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HUD Controls
The HUD contains the following controls: Angle, Acute Angle, and Tile Size.