Simulates the effect of looking at an image through a kaleidoscope. It is not automatically
animated, but by animating the Offset Angle parameter you can simulate the effect of
twisting the kaleidoscope’s knob to rotate the image pattern.
This filter causes rasterization in 3D groups. For more information on rasterization, see
Parameters in the Inspector
Sets the position of the center of the kaleidoscope. Drag the Center onscreen
control to adjust its value in the Canvas.
Sets the angle at the tip of each triangular tile. Drag the outer handle
of the onscreen control to adjust this value.
Sets the rotation of the whole kaleidoscope. Values range from 0 to 360.
Drag the inner handle (between the center and outer handle) of the onscreen control to
adjust this value.
Sets whether partial segments are used to complete the radius of the
kaleidoscope. When Partial Segments is deselected, segments may be distorted to map
them across the radius of the kaleidoscope with facets of equal size.
Sets the percentage of the original image to be blended with the filtered image.
Publishes the filter’s onscreen controls in Final Cut Pro X. For more
information on creating content for use in Final Cut Pro, see
Creating Templates for
Final Cut Pro X
The HUD contains the following controls: Segment Angle and Offset Angle.