Motion 5 - Kaleidoscope

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Kaleidoscope

Simulates the effect of looking at an image through a kaleidoscope. It is not automatically
animated, but by animating the Offset Angle parameter you can simulate the effect of
twisting the kaleidoscope’s knob to rotate the image pattern.

1097

Chapter 19

Using Filters

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This filter causes rasterization in 3D groups. For more information on rasterization, see

About Rasterization

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Original image

Kaleidoscope applied

Parameters in the Inspector

Center:

Sets the position of the center of the kaleidoscope. Drag the Center onscreen

control to adjust its value in the Canvas.

Segment Angle:

Sets the angle at the tip of each triangular tile. Drag the outer handle

of the onscreen control to adjust this value.

Offset Angle:

Sets the rotation of the whole kaleidoscope. Values range from 0 to 360.

Drag the inner handle (between the center and outer handle) of the onscreen control to
adjust this value.

Partial Segments:

Sets whether partial segments are used to complete the radius of the

kaleidoscope. When Partial Segments is deselected, segments may be distorted to map
them across the radius of the kaleidoscope with facets of equal size.

Mix:

Sets the percentage of the original image to be blended with the filtered image.

Publish OSC:

Publishes the filter’s onscreen controls in Final Cut Pro X. For more

information on creating content for use in Final Cut Pro, see

Creating Templates for

Final Cut Pro X

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HUD Controls
The HUD contains the following controls: Segment Angle and Offset Angle.