Motion 5 - Slit Tunnel

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Slit Tunnel

Simulates a circular version of the slit scan process used to create “warp tunnel” images
in science fiction films. This filter is automatically animated to create a fly-through effect.


Chapter 19

Using Filters

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This filter causes rasterization in 3D groups. For more information on rasterization, see

About Rasterization


Original image

Slit Tunnel filter applied

Parameters in the Inspector


Sets the position of the center of the tunnel. Drag the Center onscreen control

to adjust its value in the Canvas.


Sets the angle of rotation of the object during movement.


Sets the speed of the simulation.


Sets the angle of perspective on the object.


Sets the amount of the glow at the end of the tunnel.

Glow Color:

Picks the color of the glow at the end of the tunnel. Use the disclosure

triangle to display Red, Green, and Blue sliders for more precise color selection.


Sets the percentage of the original image to be blended with the filtered image.

Publish OSC:

Publishes the filter’s onscreen controls in Final Cut Pro X. For more

information on creating content for use in Final Cut Pro, see

Creating Templates for

Final Cut Pro X


HUD Controls
The HUD contains the following controls: Rotation, Speed, Perspective, Glow, and Glow