Motion 5 - Slit Tunnel

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Slit Tunnel

Simulates a circular version of the slit scan process used to create “warp tunnel” images
in science fiction films. This filter is automatically animated to create a fly-through effect.

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Chapter 19

Using Filters

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This filter causes rasterization in 3D groups. For more information on rasterization, see

About Rasterization

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Original image

Slit Tunnel filter applied

Parameters in the Inspector

Center:

Sets the position of the center of the tunnel. Drag the Center onscreen control

to adjust its value in the Canvas.

Rotation:

Sets the angle of rotation of the object during movement.

Speed:

Sets the speed of the simulation.

Perspective:

Sets the angle of perspective on the object.

Glow:

Sets the amount of the glow at the end of the tunnel.

Glow Color:

Picks the color of the glow at the end of the tunnel. Use the disclosure

triangle to display Red, Green, and Blue sliders for more precise color selection.

Mix:

Sets the percentage of the original image to be blended with the filtered image.

Publish OSC:

Publishes the filter’s onscreen controls in Final Cut Pro X. For more

information on creating content for use in Final Cut Pro, see

Creating Templates for

Final Cut Pro X

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HUD Controls
The HUD contains the following controls: Rotation, Speed, Perspective, Glow, and Glow
Color.