Relief
Uses the color values of an object or height map to calculate height vertices, creating
the appearance of a 3D height map.
Note: Because this filter simulates depth, an object with the Relief filter applied does not
interact with 3D aspects of Motion.
This filter causes rasterization in 3D groups. For more information on rasterization, see
About Rasterization
.
Original image
Relief applied
1091
Chapter 19
Using Filters
Parameters in the Inspector
Front:
Sets the position of the center point of the front of the height map, determining
the direction to which the height vertices are projected. Values are coordinates. Drag the
inner or outer onscreen controls to adjust this value.
Front Size:
Sets the size of the front object, as a proportion of its original size.
Back:
Sets the position of the center point of the back of the height map, determining
the direction from which height vertices are projected. Values are coordinates. Drag the
inner or outer onscreen controls to adjust this value.
Back Size:
Sets the size of the back object, as a proportion of its original size.
Fuzziness:
Sets the amount of fuzziness applied to the height vertices. The higher the
value, the softer the edges of the height vertices.
Height Map:
Displays a thumbnail of the height map chosen. If present, the height map
is used to calculate height vertices. To learn how to add an object to the Height Map well,
see
Source Well
.
Map Channel:
Sets the channel used to calculate height vertices. If a height map is
present, the channel is selected from the height map, otherwise the channel is selected
from the source object. Values can be selected from the following: Luminance (default),
Red, Green, Blue, or Alpha.
Mix:
Sets the percentage of the original image to be blended with the filtered image.
Publish OSC:
Publishes the filter’s onscreen controls in Final Cut Pro X. For more
information on creating content for use in Final Cut Pro, see
Creating Templates for
Final Cut Pro X
.
HUD Controls
The HUD contains the following controls: Front Size, Back Size, Fuzziness, Height Map,
and Map Channel.