Uses the zoom blur rather than a gaussian blur to distribute the glow effect. The resulting
effect is that of light rays shining through an object from a specified point.
This filter causes rasterization in 3D groups. For more information on rasterization, see
Light Rays applied
Parameters in the Inspector
Sets the amount of the light ray effect. Larger values extend the length of the
Sets the position of the center point of the light source. Drag the center onscreen
control to adjust its value in the Canvas.
Sets the brightness multiplier of the light rays.
Sets the distance the light rays extend outside the boundary of the source
Sets the percentage of the original image to be blended with the filtered image.
Publishes the filter’s onscreen controls in Final Cut Pro X. For more
information on creating content for use in Final Cut Pro, see
Creating Templates for
Final Cut Pro X
The HUD contains the following controls: Amount and Glow.