Motion 5 - Light Rays

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Light Rays

Uses the zoom blur rather than a gaussian blur to distribute the glow effect. The resulting
effect is that of light rays shining through an object from a specified point.


Chapter 19

Using Filters

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This filter causes rasterization in 3D groups. For more information on rasterization, see

About Rasterization


Original image

Light Rays applied

Parameters in the Inspector


Sets the amount of the light ray effect. Larger values extend the length of the



Sets the position of the center point of the light source. Drag the center onscreen

control to adjust its value in the Canvas.


Sets the brightness multiplier of the light rays.


Sets the distance the light rays extend outside the boundary of the source



Sets the percentage of the original image to be blended with the filtered image.

Publish OSC:

Publishes the filter’s onscreen controls in Final Cut Pro X. For more

information on creating content for use in Final Cut Pro, see

Creating Templates for

Final Cut Pro X


HUD Controls
The HUD contains the following controls: Amount and Glow.


Chapter 19

Using Filters