Light Rays
Uses the zoom blur rather than a gaussian blur to distribute the glow effect. The resulting
effect is that of light rays shining through an object from a specified point.
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This filter causes rasterization in 3D groups. For more information on rasterization, see
About Rasterization
.
Original image
Light Rays applied
Parameters in the Inspector
Amount:
Sets the amount of the light ray effect. Larger values extend the length of the
rays.
Center:
Sets the position of the center point of the light source. Drag the center onscreen
control to adjust its value in the Canvas.
Glow:
Sets the brightness multiplier of the light rays.
Expansion:
Sets the distance the light rays extend outside the boundary of the source
object.
Mix:
Sets the percentage of the original image to be blended with the filtered image.
Publish OSC:
Publishes the filter’s onscreen controls in Final Cut Pro X. For more
information on creating content for use in Final Cut Pro, see
Creating Templates for
Final Cut Pro X
.
HUD Controls
The HUD contains the following controls: Amount and Glow.
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