Applies an animated distortion to an image, simulating a view through water. This filter
causes rasterization in 3D groups. For more information on rasterization, see
Underwater filter applied
Parameters in the Inspector
Sets the size of the ripples in the water. The smaller the number, the more ripples
there are in the water simulation.
Sets the speed at which the distortion is animated.
Sets the amount that the image is distorted.
Sets whether the edges of the object are repeated.
Sets the percentage of the original image to be blended with the distorted image.
The HUD contains the following controls: Size, Speed, and Refraction.