Motion 5 - Underwater

background image

Underwater

Applies an animated distortion to an image, simulating a view through water. This filter
causes rasterization in 3D groups. For more information on rasterization, see

About

Rasterization

.

Original image

Underwater filter applied

Parameters in the Inspector

Size:

Sets the size of the ripples in the water. The smaller the number, the more ripples

there are in the water simulation.

Speed:

Sets the speed at which the distortion is animated.

Refraction:

Sets the amount that the image is distorted.

Repeat Edges:

Sets whether the edges of the object are repeated.

Mix:

Sets the percentage of the original image to be blended with the distorted image.

HUD Controls
The HUD contains the following controls: Size, Speed, and Refraction.