Underwater
Applies an animated distortion to an image, simulating a view through water. This filter
causes rasterization in 3D groups. For more information on rasterization, see
About
Rasterization
.
Original image
Underwater filter applied
Parameters in the Inspector
Size:
Sets the size of the ripples in the water. The smaller the number, the more ripples
there are in the water simulation.
Speed:
Sets the speed at which the distortion is animated.
Refraction:
Sets the amount that the image is distorted.
Repeat Edges:
Sets whether the edges of the object are repeated.
Mix:
Sets the percentage of the original image to be blended with the distorted image.
HUD Controls
The HUD contains the following controls: Size, Speed, and Refraction.