Radiates solid-colored rays out from the center of your object. The colors are derived
from pixel values around the selected center point, with the number of colors used
determined by the Radius parameter.
This filter causes rasterization in 3D groups. For more information on rasterization, see
Parameters in the Inspector
Sets the position of the center of the starburst. Drag the Center onscreen control
to adjust its value in the Canvas.
Sets the radius of pixel sampling for ray color determination.
Sets the percentage at which the original image is blended with the distorted image.
Publishes the filter’s onscreen controls in Final Cut Pro X. For more
information on creating content for use in Final Cut Pro, see
Creating Templates for
Final Cut Pro X
The HUD contains the following control: Radius.