Poke
Distorts an image by bowing the top, bottom, and sides inward, and appears to push the
object into the Canvas at the specified Center point. As the value of the Amount parameter
increases, the more the sides bow in. The
Black Hole
filter has a similar effect but also
removes part of the image at the center point.
This filter causes rasterization in 3D groups. For more information on rasterization, see
About Rasterization
.
Original image
Poke applied
Parameters in the Inspector
Center:
Sets the position of the center of the poke. Drag the Center onscreen control to
adjust its value in the Canvas.
Radius:
Sets the radius of the poke effect. The higher the value, the smaller the image
appears. Scale must be set to greater than 0 for the Radius parameter to have an effect.
Scale:
Sets the scale of the distortion.
Mix:
Sets the percentage of the original image to be blended with the distorted image.
Publish OSC:
Publishes the filter’s onscreen controls in Final Cut Pro X. For more
information on creating content for use in Final Cut Pro, see
Creating Templates for
Final Cut Pro X
.
HUD Controls
The HUD contains the following controls: Radius and Scale.
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Chapter 19
Using Filters