Motion 5 - Glass Distortion

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Glass Distortion

Simulates the effect of your object being deformed as it shows through a piece of glass.
An image well lets you assign an object to use as the pattern in the glass, using any image,
movie, or shape. Other parameters let you control the scale and amount of distortion.

When this filter is initially applied, Glass Distortion behaves as if there were a black image
applied to the Distort Input well, which leaves the target object unchanged.

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This filter causes rasterization in 3D groups. For more information on rasterization, see

About Rasterization

.

Original image

Glass Distortion (diamond image) applied

Parameters in the Inspector

Center:

Sets the position of the center of the tiling of the glass distortion. Drag the Center

onscreen control to adjust its value in the Canvas.

Distort Input:

Displays a thumbnail of the image map chosen. To learn how to add an

object to the Distort Input well, see

Source Well

.

Fit:

Sets the relative scale of the map image.

X Scale:

Sets the horizontal scale of the map image (when the Fit checkbox is deselected).

Y Scale:

Sets the vertical scale of the map image (when the Fit checkbox is deselected).

Amount:

Sets the amount of offset.

Softness:

Sets how much blur is applied to the map image.

Mix:

Sets the percentage of the original image to be blended with the distorted image.

Publish OSC:

Publishes the filter’s onscreen controls in Final Cut Pro X. For more

information on creating content for use in Final Cut Pro, see

Creating Templates for

Final Cut Pro X

.

HUD Controls
The HUD contains the following controls: Fit, X Scale, Y Scale, Amount, and Softness.

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