Cuts an object into a series of tiles and offsets the portion of the image in each tile to
create a duplicated pattern effect. The number of tiles and the amount that each tile is
offset, can be customized.
This filter causes rasterization in 3D groups. For more information on rasterization, see
Glass Block applied
Parameters in the Inspector
Sets the position of the origin of the glass block effect. Drag the Center onscreen
control to adjust its value in the Canvas.
Sets the scale of the portions of the duplicated parts.
Sets the angle of offset used to sample the duplicated parts.
Sets the size of the glass blocks.
Sets the percentage of the original image to be blended with the distorted image.
Publishes the filter’s onscreen controls in Final Cut Pro X. For more
information on creating content for use in Final Cut Pro, see
Creating Templates for
Final Cut Pro X
The HUD contains the following controls: Scale, Angle, and Tile Size.