Distorts an object as if it were seen through the view of a fisheye lens. The result is an
extremely wide-angle warping effect also known as barrel distortion.
Use the Fisheye filter with a negative Amount value as an imprecise way to correct for
barrel distortion in images shot using a wide-angle lens.
This filter causes rasterization in 3D groups. For more information on rasterization, see
Parameters in the Inspector
Sets the radius of the fisheye lens effect.
Sets the amount and nature of the distortion. Lower values create concave
distortion; higher values create convex distortion.
Sets the position of the center of the fisheye effect. Drag the Center onscreen
control to adjust its value in the Canvas.
Sets the percentage of the original image to be blended with the distorted image.
Publishes the filter’s onscreen controls in Final Cut Pro X. For more
information on creating content for use in Final Cut Pro, see
Creating Templates for
Final Cut Pro X
The HUD contains the following controls: Radius and Amount.