Earthquake
Creates an animated displacement effect on an object, adjusting its position as if shaken
by an earthquake. This filter causes rasterization in 3D groups. For more information on
rasterization, see
About Rasterization
.
Original image
Earthquake applied with three layers
Parameters in the Inspector
Twist:
Sets the amount the object is rotated as it is displaced.
Horizontal Shake:
Sets the maximum amount the image is displaced horizontally.
Vertical Shake:
Sets the maximum amount the image is displaced vertically.
Layers:
Sets the number of copies of the original object that are overlaid. Larger values
create a motion-blurred effect.
Epicenter:
Sets the position of the center of the earthquake, around which the Twist
occurs. Drag the center onscreen control to adjust the Epicenter value in the Canvas.
Random Seed:
Sets the value of the random seed used to determine which frames are
changed by the filter.
Mix:
Sets the percentage of the original image to be blended with the distorted image.
Publish OSC:
Publishes the filter’s onscreen controls in Final Cut Pro X. For more
information on creating content for use in Final Cut Pro, see
Creating Templates for
Final Cut Pro X
.
HUD Controls
The HUD contains the following controls: Twist, Horizontal Shake, Vertical Shake, Layers,
and Random Seed.