Motion 5 - Droplet

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Droplet

Simulates the effect of a drop of liquid falling onto the surface of a pool, with the image
displaced by concentric ripples. This filter is not automatically animated, but animating
the Thickness parameter of this filter creates the effect of the ripples spreading out from
the center.

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Chapter 19

Using Filters

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This filter causes rasterization in 3D groups. For more information on rasterization, see

About Rasterization

.

Original image

Droplet applied

Parameters in the Inspector

Center:

Sets the position of the center of the droplet effect. Drag the Center onscreen

control to adjust its value in the Canvas.

Radius:

Sets the radius of the droplet effect. Drag the inner circle of the onscreen controls

to adjust the Radius value in the Canvas. Drag between the inner and outer circles to
adjust the Radius and Thickness parameters simultaneously.

Thickness:

Sets the width of the rippling waves from the droplet. Drag the outer circle

of the onscreen controls to adjust the Thickness value in the Canvas. Drag between the
inner and outer circles to adjust the Thickness and Radius parameters simultaneously.

Height:

Sets the height of the droplet ripples.

Crop:

Sets whether the object is cropped at its original boundaries.

Mix:

Sets the percentage of the original image to be blended with the distorted image.

Publish OSC:

Publishes the filter’s onscreen controls in Final Cut Pro X. For more

information on creating content for use in Final Cut Pro, see

Creating Templates for

Final Cut Pro X

.

HUD Controls
The HUD contains the following controls: Radius, Thickness, and Height.

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Chapter 19

Using Filters