Bevel
Creates a bevelled border around the edges of an image by superimposing an angled
frame over the original image. The simulated direction of reflected light and opacity of
the bevel can be adjusted to vary the effect.
This filter causes rasterization in 3D groups. For more information on rasterization, see
About Rasterization
.
Original image
Bevel applied
Parameters in the Inspector
Light Angle:
Sets the angle at which the light hits the bevel.
Bevel Width:
Sets the width of the bevel as a percentage of the area of the object.
Opacity:
Sets the opacity of the bevel, ranging from 0 (invisible) to 1.0 (opaque).
Light Color:
Picks the color of the light hitting the bevel border. Color controls can be
expanded with the disclosure triangle to include Red, Green, and Blue sliders to more
precisely select colors.
Mix:
Sets the percentage of the original image to be blended with the beveled image.
HUD Controls
The HUD contains the following controls: Light Angle, Bevel Width, Opacity, and Light
Color.
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Chapter 19
Using Filters