Motion 5 - Copying, Pasting, and Moving Behaviors

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Copying, Pasting, and Moving Behaviors

After you have added behaviors to an object, there are a number of ways you can copy
and move them among the other items in the Timeline or Layers list.

Behaviors can be cut, copied, and pasted like any other item in Motion. When you cut or
copy a behavior in the Timeline or Layers list, you also copy the current states of that
behavior’s parameters.

To cut or copy a behavior

1

Select a behavior.

2

Do one of the following:

• Choose Edit > Cut (or press Command-X) to remove the behavior and place it on the

Clipboard.

• Choose Edit > Copy (or press Command-C) to leave the behavior there and copy it to

the Clipboard.

To paste a behavior

1

Select an object.

2

Choose Edit > Paste (or press Command-V).

The cut or copied behavior is applied to the selected object, with all its parameter settings
intact.

You can also move a behavior from one object to another in the Layers list or Timeline
by dragging it to a new position.

To transfer a behavior from one object to another

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In the Layers list or Timeline, drag a behavior from one object and drop it on top of
another.

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Chapter 9

Using Behaviors

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Note: If you move a Parameter behavior to another object, it is applied to the same
parameter it affected in the previous object—as long as the corresponding parameter
exists. If the parameter does not exist, the parameter assignment (Apply To field) is set
to none.

Dragging a behavior from
one object to another

You can also duplicate a behavior in place.

To duplicate a behavior

1

Select the behavior to duplicate.

2

Do one of the following:

• Choose Edit > Duplicate (or press Command-D).

• Control-click the behavior to duplicate, then choose Duplicate from the shortcut menu.

You can also duplicate a behavior and apply the duplicate to another object in the Layers
list or Timeline.

To drag a duplicate of a behavior to another object

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Option-drag the behavior to the object to apply the duplicated behavior to.

The duplicated behavior is applied to the second object, and the original behavior is left
in its original location.

When you duplicate an object, you also duplicate all behaviors applied to it. This way, if
you’re creating a project with a number of objects that use the same behavior, you can
apply that behavior to the first instance of that object, and then duplicate that object as
many times as necessary.