Additional Behaviors
Audio, Camera, Motion Tracking, Particles, Replicator, Shape, and Text behaviors are
designed specifically to be applied to their respective objects: Audio files, cameras, particle
emitters or cells, replicators or replicator cells, shapes, and text.
• For more information about Audio behaviors, see
Audio Behaviors
.
• For more information about Camera behaviors, see
Camera Behaviors
.
• For more information about Particles behaviors, see
Using Particles Behaviors
.
• For more information about Replicator behaviors, see
Using the Sequence Replicator
Behavior
.
• For more information about Shape behaviors, see
Shape Behaviors
.
• For more information about Text behaviors, see
Text Animation and Text Sequence
Behaviors
.
• For more information about the Motion Tracking behaviors, including the Track
parameter behavior, see
Motion Tracking Behaviors
.
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Chapter 9
Using Behaviors
Even a relatively simple Motion project can contain numerous parameters. Keeping track
of them can be difficult. Often, you might want to modify a variety of parameters
simultaneously. Finding and changing them individually would interrupt your workflow
and slow you down.
Rigging allows you to map multiple parameters to a single control. For example, you can
create a single slider that changes the size, color, and tracking of a text object, while
simultaneously adjusting the Throw Velocity of a background graphic. Similarly, you can
create a checkbox that controls shadows and reflections for all objects in the project.
This chapter explains how to create and modify rigs to organize and simplify your workflow.
This chapter covers the following:
•
About Rigging and Widgets
(p. 478)
•
How Rigging Works
(p. 478)
•
Building a Rig
(p. 479)
•
Managing Parameter Snapshots
(p. 487)
•
Controlling Rigs from Parameter Animation Menus
(p. 491)
•
Animating Widgets
(p. 493)
•
Using Rigs in Motion
(p. 493)
•
Publishing Rigs
(p. 495)
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