Motion 5 - Using a Non-Match Move Four-Point Track for Corner-Pinning

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Using a Non-Match Move Four-Point Track for Corner-Pinning

This section provides an additional four-corner pin workflow that references a four-point
track from an Analyze Motion behavior. The four-point tracking data collected from the
Analyze Motion behavior is loaded into a Match Move behavior to corner-pin a foreground
object.

Note: You can also perform this workflow using the Stabilize behavior.

To record four-point tracking using Analyze Motion and apply the tracking data to a
Match Move behavior

1

Go to the frame where you want to start the track and apply an Analyze Motion behavior
to the background element.

By default, a single tracker appears in the Canvas.

2

Drag the tracker (Track 1) to a reference pattern in the top-left corner of the background
element.

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Motion Tracking

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Note: For four-point Analyze Motion and Stabilize operations, the trackers should be
positioned in a clockwise order, starting in the upper-left corner. This ensures the proper
alignment of your element when the transformation is applied.

Track 1

Track 2

Track 4

Track 3

3

In the Behaviors Inspector, click Add to add a second tracker, then drag the second tracker
(Track 2) to a reference pattern in the top-right corner of the background element.

4

Add another tracker (Track 3) and drag it to a reference pattern in the bottom-right corner
of the background element.

5

Add another tracker (Track 4) and drag it to the reference pattern in the bottom-left
corner of the background element.

6

Click the Analyze button in the HUD or Behaviors Inspector.

The track is generated and its data is saved in the behavior.

Note: You can save tracking behaviors to the Library for later use.

7

Apply a Match Move behavior to the foreground element you want to corner-pin.

8

From the Action pop-up menu at the right of the Source well, choose the Analyze Motion
track.

Doing this applies the Analyze Motion tracking data recorded in step 6 to the Match Move
behavior.

9

Choose Four Corners from the Type pop-up menu in the HUD or Behaviors Inspector.

The four-point tracking data from the Analyze Motion behavior is applied to the foreground
object.

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Note: When using the Match Move behavior for four-point tracking, the trackers are
placed in the correct order (clockwise from the top left) in the Canvas after Four Corner
is chosen from the Type pop-up menu in the Behaviors Inspector. If you’ve used more
than four trackers or you need to change the order of the trackers, choose a different
order from the Top Left, Top Right, Bottom Right, or Bottom Left pop-up menus.