Motion 5 - Mark Menu

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Mark Menu

This menu contains commands to set the beginning and end points of your objects, add
markers to the Timeline, navigate through your project, and control animation of effects.

Mark In: This command does two things. If no object is selected, it sets the beginning

frame of the play range to the current playhead position. If an object is selected, it trims
the In point for that object to the current playhead frame. (I)

Mark Out: This command does two things. If no object is selected, it sets the ending

frame of the play range to the current playhead position. If an object is selected, it trims
the Out point for that object to the current playhead position. (O)

Move Selected In Point: This command moves the selected object or objects so the In

point aligns with the current playhead position. (Shift-Left Bracket)

Move Selected Out Point: This command moves the selected object or objects so the

Out point aligns with the current playhead position. (Shift-Right Bracket)

Markers: This submenu contains all of the controls for creating, modifying, and deleting

markers. For more information on using markers, see

Adding Markers

.

Add Marker: Adds a marker at the current playhead frame. If an object is selected, an

object marker is added. If no object is selected, a project marker is added. (M or the
Tilde key to add an object marker; Shift-M to add a project marker)

Edit Marker: Opens the Edit Marker dialog, where you can set a marker’s name, type

(for project markers), color, duration, and comment. A marker must be selected for
this menu item to be active. (Command-Option-M)

Delete Marker: Removes the selected marker from the project.

Delete All Markers: Removes all markers from the selected object. If no object is

selected, it deletes all project markers.

Mark Play Range In: Sets the play range In point to the location of the playhead.

(Command-Option-I)

Mark Play Range Out: Sets the play range Out point to the location of the playhead.

(Command-Option-O)

Reset Play Range: Moves the play range In and Out points to the first and last frame of

the project. (Option-X)

Play: Starts playback of the project. (Space bar)

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Loop Playback: Turns looping on and off. When looping is enabled, playback repeats

from the beginning of the play range after the end is reached. (Shift-L)

Record Animation: Turns keyframe recording on and off. For more information on

recording animation, see

Using the Record Button

.

Recording Options: Opens the Recording Options dialog, where you can define user

preferences for keyframe recording. For more information, see

Recording Options

.

Go to: This submenu contains commands to navigate to a specific frame in a project.

These commands move your playhead to a new location:

Project Start: Moves the playhead to the first frame of the project. (Home)

Project End: Moves the playhead to the last frame of the project. (End)

Play Range Start: Moves the playhead to the project In point. (Shift-Home)

Play Range End: Moves the playhead to the project Out point. (Shift-End)

Previous Frame: Moves the playhead backward by one frame. (Left Arrow)

Next Frame: Moves the playhead forward by one frame. (Right Arrow)

10 Frames Back: Moves the playhead backward ten frames. (Shift-Left Arrow)

10 Frames Forward: Moves the playhead forward ten frames. (Shift-Right Arrow)

Previous Keyframe: Moves the playhead to the previous keyframe in the project.

(Option-K)

Next Keyframe: Moves the playhead to the next keyframe in the project. (Shift-K)

Previous Marker: Moves the playhead to the closest marker earlier in time.

(Command-Option-Left Arrow)

Next Marker: Moves the playhead to the closest marker later in time.

(Command-Option-Right Arrow)

Selection In Point: Moves the playhead to the first frame of the selected object. (Shift-I)

Selection Out Point: Moves the playhead to the last frame of the selected object.

(Shift-O)

RAM Preview: This submenu contains commands to play back your project in real time,

by temporarily storing the frames in a RAM buffer. For more information on how and
when to use the RAM Preview functions, see

RAM Preview

.

Play Range: Renders the area between the project In and Out points and stores the

frames in RAM. After the frames are stored, the region plays back at full speed.
(Command-R)

Selection: Renders the range of time occupied by the selected objects and stores the

frames in RAM. After the frames are stored, the region plays back at full speed.
(Command-Option-R)

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All: Renders the entire project and stores the frames in RAM. After the frames are

stored, the region plays back at full speed. (Command-Shift-Option-R)

Clear RAM Preview: Clears the RAM cache.