Motion 5 - Add/Delete Keyframe Buttons

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Add/Delete Keyframe Buttons

Moving the pointer over an animatable parameter reveals the Add/Delete Keyframe
button (a plus sign enclosed in a gray diamond). Click the button to place a keyframe for
that parameter at the current frame.

Keyframe exists at current
frame for this parameter.

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Keyframes and Curves

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If a parameter is keyframed at the current frame, as well as before and after the current
frame, three controls appear to the right of that parameter in the Inspector.

Previous Keyframe

Add/Delete Keyframe

Next Keyframe

Previous Keyframe:

A left angle bracket that appears when there is a keyframe in the

Timeline to the left of the playhead position. Click this control to move to a previous
keyframe in the Timeline.

Add/Delete Keyframe:

A diamond-shaped button with several states. A gray diamond

button indicates that there is no keyframe at the current frame. Click this button to add
a keyframe at the playhead position. When you add a keyframe, the diamond turns orange,
indicating that there is a keyframe at the frame. Clicking the orange diamond deletes the
keyframe. When the playhead advances to a frame that is not keyframed, the diamond
turns gray.

Next Keyframe:

A right angle bracket that appears when there is a keyframe to the right

of the playhead position. Click this control to move to the next keyframe in the Timeline.

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Chapter 12

Keyframes and Curves