Motion 5 - Contents

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Contents

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Color Controls

129

Gradient Controls

132

Generic Inspector Controls

141

Rasterization Indicator

142

Motion Menus

145

Chapter 4

Application Menu

145

File Menu

146

Edit Menu

148

Mark Menu

150

Object Menu

152

Favorites Menu

155

View Menu

155

Share

162

Window Menu

163

Help Menu

164

Preferences

165

Chapter 5

General Pane

166

Appearance Pane

168

Project Pane

170

Time Pane

172

Cache Pane

173

Canvas Pane

175

3D Pane

177

Presets Pane

179

Gestures Pane

181

Creating and Managing Projects

183

Chapter 6

Creating Projects

183

Managing Projects

193

Adding Media to a Project

204

Managing Layers in a Project

207

Deleting Objects from a Project

211

Exchanging Media in a Project

212

Source Media Parameters

213

File Types Supported by Motion

217

Using Media in the Library

225

Organizing Groups and Layers in Motion

231

Customizing and Creating Templates

245

Basic Compositing

255

Chapter 7

Compositing Workflow

255

5

Contents

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Group and Layer Order

257

Transforming Layers

259

2D Transform Tools

263

Adjusting Layer Properties in the Inspector

280

Making Clone Layers

285

Editing Opacity and Blending Parameters

286

Drop Shadows

309

Retiming

311

Expose Commands

315

Using the Timeline

317

Chapter 8

About the Timeline

318

Timeline Layers List

320

Adding Objects to the Timeline Layers List

325

Adding Layers to the Track Area

329

Editing Objects in the Timeline

335

Working in the Ruler

349

Adding Markers

356

Mini-Timeline

360

Using Behaviors

363

Chapter 9

Behavior Concepts

363

Browsing for Behaviors

367

Applying and Removing Behaviors

368

Modifying Behaviors

375

Working with Behaviors

378

Changing the Timing of Behaviors

383

Animating Behavior Parameters

390

Saving and Sharing Custom Behaviors

392

Basic Motion Behaviors

395

Parameter Behaviors

419

Retiming Behaviors

444

Simulation Behaviors

450

Additional Behaviors

476

Using Rigs

477

Chapter 10

About Rigging and Widgets

478

How Rigging Works

478

Building a Rig

479

Managing Parameter Snapshots

487

Controlling Rigs from Parameter Animation Menus

491

Animating Widgets

493

Using Rigs in Motion

493

6

Contents

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Publishing Rigs

495

Creating Templates for Final Cut Pro X

497

Chapter 11

About Templates

498

Creating an Effect for Final Cut Pro X

505

Modifying a Final Cut Pro X Effect in Motion

507

Example: Modifying the Bokeh Random Effect

508

Advanced Example: Creating an SLR Effect Template Using Rigging

512

Creating a Title for Final Cut Pro X

525

Modifying a Final Cut Pro X Title in Motion

528

Creating a Transition for Final Cut Pro X

529

Modifying a Final Cut Pro X Transition in Motion

532

Example: Creating a Prism Blur Transition

533

Creating a Generator for Final Cut Pro X

536

Modifying a Final Cut Pro X Generator in Motion

538

Publishing a Standard Motion Project as a Final Cut Pro X Template

539

Using Media in Template Placeholders

539

Publishing Parameters in Templates

541

Animation and Timing in Templates

549

Working with Markers in Templates

552

Template Resolution

557

Using Masks in Templates

557

Template Files and Media Save Location

558

Adding Multiple Display Aspect Ratios to a Template

560

Tips for Creating Templates

562

Keyframes and Curves

565

Chapter 12

Keyframing in Motion

566

Keyframing Methods

570

Applying Movement to an Object in the Canvas

573

Animating Using the Inspector

580

Animating Filters

586

Animating Behaviors

588

Combining Behaviors and Keyframes

589

Working with Keyframes in the Timeline

590

Animating in the Keyframe Editor

593

Filtering the Parameter List

601

Modifying Keyframes

606

Modifying Curves

617

Mini-Curve Editor

627

Animating on the Fly

629

Keyframe Thinning

631

7

Contents

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Keying

635

Chapter 13

About Keying

635

Using the Keyer Filter

636

Using the Luma Keyer Filter

657

Keying Refinement Filters

662

Working with Particles

665

Chapter 14

About Particle Systems

666

Anatomy of a Particle System

667

Using Particle Systems

669

Creating Graphics and Animations for Particle Systems

686

The Difference Between Emitter and Particle Cell Parameters

688

Emitter and Cell Parameters

692

Animating Objects in Particle Systems

714

Viewing Animated Emitter Curves in the Keyframe Editor

718

Using Masks with Particle Systems

719

Applying Filters to Particle Systems

720

Particle System Examples

720

Saving Custom Particle Effects to the Library

729

Using the Replicator

731

Chapter 15

Replicator Concepts

732

Anatomy of a Replicator

733

Getting Started with the Replicator

737

Basic Replicator Parameters in the HUD

742

Replicators and the Properties Inspector

746

Using the Replicator Onscreen Controls

750

Advanced Replicator Controls

753

Using Image and Geometry Objects

780

Using Replicators in 3D Space

782

Applying Masks to Replicators

784

Animating Replicator Parameters

785

Using the Sequence Replicator Behavior

786

Using Behaviors with Replicators

800

Applying Filters to Replicators

802

Saving Custom Replicators to the Library

803

Creating and Editing Text

805

Chapter 16

About Text in Motion

806

Setting Motion Preferences for Text

806

Adding Text

807

Using Text Tools

819

8

Contents

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About Fonts

820

Editing Text in the Inspector

823

Editing Text Format

826

Finding and Replacing Text

827

Text Controls in the Format Pane

828

Basic Formatting Controls

828

Text Format-Related Tasks

831

Editing Text Style

833

Text Controls in the Style Pane

834

Text Style-Related Tasks

842

Using and Creating Preset Text Styles

859

Editing Text Layout

863

Text Controls in the Layout Pane

864

Text Layout-Related Tasks

876

Text Margin and Tab-Related Tasks

884

Working with Text Glyphs

886

Adding Behaviors and Filters to Text

892

Using the Text HUD

893

Animating Text

897

Chapter 17

Text Animation and Text Sequence Behaviors

898

Sequence Text Behavior

900

Scroll Text Behavior

922

Text Tracking Behavior

925

Type On Behavior

926

Preset Text Sequence Behaviors

927

Saving a Modified Text Behavior to the Library

933

Using Other Behaviors with Text

934

Using Behaviors to Animate Text in 3D

936

Animating Text with Keyframes

937

Animating with the Transform Glyph tool

937

Working with Generators

939

Chapter 18

About Generators

939

Adding a Generator

940

Modifying Generators

941

Generator Parameters

951

Text Generators

974

Using Filters

983

Chapter 19

About Filters

984

Browsing and Previewing Filters

985

Applying and Removing Filters

986

9

Contents

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Adjusting Filters

988

Keyframing Filter Parameters

1001

Applying Behaviors to Filter Parameters

1004

Publishing Filter Parameters and Onscreen Controls

1005

Blur Filters

1006

Border Filters

1018

Color Correction Filters

1021

Distortion Filters

1041

Glow Filters

1066

Sharpen Filters

1072

Stylize Filters

1074

Tiling Filters

1097

Time Filters

1104

Video Filters

1106

Using Shapes, Masks, and Paint Strokes

1109

Chapter 20

About Shapes, Masks, and Paint Strokes

1110

The Difference Between Shapes, Paint Strokes, and Masks

1111

Shape and Mask Drawing Tools

1112

Editing Shapes

1119

Adding Shapes from the Library

1145

Copying Styles Between Shapes

1145

Shape Parameters

1146

Shape Controls in the HUD

1167

Creating Illustrations Using Multiple Shapes

1168

Creating Holes and Transparency in Shapes

1170

Applying Filters to Shapes

1171

Animating Shapes

1172

Shape Behaviors

1172

Keyframing Shape Animation

1188

Saving Shapes and Shape Styles

1190

Using Masks to Create Transparency

1194

Mask Parameters

1210

Applying Image Masks to a Layer

1214

Image Mask Parameters

1217

Using Masks to Aid Keying Effects

1218

Converting Between Shapes and Masks

1222

Manipulating Alpha Channels Using Filters

1224

3D Compositing

1227

Chapter 21

Real-World Coordinates

1227

3D Transform Tools

1229

3D Workspace and Views

1240

10

Contents

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2D and 3D Group Intersection

1248

Cameras

1252

Lighting

1265

Shadows

1272

Reflections

1282

Motion Tracking

1287

Chapter 22

About Motion Tracking

1288

How a Tracker Works

1289

Motion Tracking Behaviors

1290

Shape Track Points Behavior

1292

Track Behavior

1292

General Motion Tracking Workflow

1293

Match Move Workflows

1296

Using a Non-Match Move Four-Point Track for Corner-Pinning

1308

Stabilize Workflow

1310

Unstabilize Workflow

1313

Track Points Workflow

1314

Track Parameter Workflow

1318

Adjusting the Onscreen Trackers

1319

Strategies for Better Tracking

1322

Tracking Behavior Parameters

1339

Working with Audio

1361

Chapter 23

About Audio in Motion

1361

Audio Files in Motion Projects

1362

Working with Audio Tracks

1370

Keyframing Level and Pan Changes

1376

Crossfading Audio Tracks

1377

Syncing Audio and Video Tracks

1377

Retiming Audio

1377

Using Markers with Audio

1380

Audio Behaviors

1380

Audio Parameter Behavior

1382

Sharing Motion Projects

1387

Chapter 24

Share Menu

1387

Render Options for Sharing

1388

Sharing to Apple Devices

1389

Sharing to Disc or Creating a Disk Image

1391

Sharing to Email

1394

Sharing to Video Sharing Sites

1395

Exporting QuickTime, Audio, and Image Sequence Media

1398

11

Contents

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Exporting Frames

1402

Exporting for HTTP Live Streaming

1402

Exporting Using Compressor

1403

Background Rendering

1405

About Share Monitor

1405

About Rasterization

1407

Appendix A

Groups and Rasterization

1407

Text and Rasterization

1410

Shapes and Rasterization

1411

Particles, Replicators, and Rasterization

1411

Filters and Rasterization

1414

Shadows and Rasterization

1416

Video and File Formats

1417

Appendix B

Supported File Formats

1417

Popular Video Codecs for File Exchange

1419

Field Order

1421

Using Square or Nonsquare Pixels When Creating Graphics

1422

Differences in Color Between Computer and Video Graphics

1424

Using Fonts and Creating Line Art for Video

1425

Scaling Imported High-Resolution Graphics

1425

Creating Graphics for HD Projects

1426

Creating Graphics for 2K and 4K Projects

1426

Keyboard Shortcuts

1427

Appendix C

Enabling Function Keys on Portable Macintosh Computers

1428

General Interface Commands

1428

Motion Menu

1430

File Menu

1430

Edit Menu

1431

Mark Menu

1432

Object Menu

1433

View Menu

1434

Share Menu

1436

Window Menu

1437

Help Menu

1437

Audio list

1438

Tools

1438

Transport Controls

1444

View Options

1444

Miscellaneous

1446

HUD

1446

12

Contents

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File Browser

1447

Inspector

1447

Keyframe Editor

1448

Layers

1448

Library

1449

Media List

1449

Timeline Editing and Navigating

1450

Keyframing Commands

1451

Shape and Mask Commands

1452

Toolbar

1453

3D Commands

1453

Using the Command Editor

1454

Using Gestures

1463

Appendix D

Configuring Gesture Setup

1463

Wacom Settings

1465

Using Gestures

1466

13

Contents

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Motion is a behavior-driven motion graphics application that allows you to create stunning
imaging effects for a wide variety of broadcast, video, and film projects.

This preface covers the following:

About Motion

(p. 15)

About the Motion Documentation

(p. 16)

Additional Resources

(p. 16)

About Motion

Motion lets you create sophisticated moving images and other visual effects on the fly
and in real time. Simply drag one of Motion’s built-in behaviors (such as Spin or Throw)
or filters (such as Glow or Strobe) onto an object in the Canvas and watch your composition
spring to life—twirling, zipping across the screen, pulsing with luminescence, or any of
hundreds of other effects.

You can also animate the traditional way, using keyframes, but Motion behaviors give
you instant feedback, so you can sit with your clients, art directors, or friends and
interactively design a motion graphics project on your desktop. You want a title to fade
in, do a little shimmy, and then slide out of view? Click Play, then drag the Fade, Random
Motion, and Gravity behaviors onto the title in the Canvas—no preview rendering time
is necessary.

Whether you need simple text effects like lower-thirds and credit rolls, a complex 3D
motion graphics project for a show intro or television commercial, or more advanced
image manipulation techniques to stabilize footage or composite green screen effects,
Motion has a flexible tool set to meet your motion graphics needs.

If you use Final Cut Pro X, you can modify the Final Cut Pro preset titles, effects, and
transitions in Motion. Additionally, you can use Motion to create original presets for use
in Final Cut Pro, specifying which, if any, controls are exposed when the preset is applied
in Final Cut Pro. When saved, these presets appear in the Final Cut Pro media browsers.

15