Motion 5 - Timeline Editing and Navigating

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Timeline Editing and Navigating

Function

Keyboard shortcut

Nudge one frame forward.

Nudge one frame backward.

Nudge ten frames forward.

shift

Nudge ten frames backward.

shift

Move the selected object to the In point.

shift

{

Move the selected object to the Out point.

shift

}

Mark the In point of the play range.

I

Mark the Out point of the play range.

O

Reset the play range by moving the In and Out points to the first
and last frames of the project.

option

X

Enable/disable loop playback.

shift

L

Open the Recording Options dialog.

option

A

Go to the start of play range.

shift

home

Go to the end of play range.

shift

end

Go to the In point of the selected object.

shift

I

Go to the Out point of the selected object.

shift

O

Go to the previous frame.

Go to the next frame.

Go backward ten frames.

shift

Go forward ten frames.

shift

Go to the next marker.

option

Go to the previous marker.

option

Render a RAM Preview for the play range.

R

1450

Appendix C

Keyboard Shortcuts

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Function

Keyboard shortcut

Render a RAM Preview for the selected object.

option

R

Render a RAM Preview for the project.

shift

option

R

Mark an In point.

I

Mark an Out point.

O

Add a marker at the current frame.

M

Add a marker at the current frame.

Open the Edit Marker dialog.

option

M

Play/pause the project.

space

Turn on/off animation recording.

A

Go to the start of project.

home

Go to the end of project.

end

Convert the applied behaviors to keyframes.

K

Perform a ripple delete.

shift

delete

Paste special.

option

V

Fit Timeline in window.

shift

Z