Motion 5 - Filters and Rasterization

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Filters and Rasterization

The application of some filters can cause a group to be rasterized. When a group is
rasterized, it is converted into a bitmap image. In 2D groups, the application of any filter
causes rasterization. In 3D groups, the application of specific filters causes rasterization.

For more information on rasterization and 3D groups, see

Groups and Rasterization

.

The following filters force rasterization of 3D groups:

Blur

• Circle Blur

• Compound Blur

• Defocus

• Gradient Blur

• Radial Blur

• Variable Blur

• Zoom Blur

Border
All Border filters force rasterization of 3D groups.

Color Correction
No color correction filters cause rasterization of 3D groups.

Distortion
All Distortion filters force rasterization of 3D groups.

Glow

• Gloom

• Light Rays

• Outer Glow

• Overdrive

Keying and Matting

• Keyer

• Luma Keyer

• Matte Magic

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Appendix A

About Rasterization

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Sharpen
All Sharpen filters force rasterization of 3D groups.

Stylize

• Add Noise

• Bad Film

• Bad TV

• Circle Screen

• Circles

• Color Emboss

• Crystallize

• Edges

• Extrude

• Halftone

• Hatched Screen

• Highpass

• Indent

• Line Art

• Line Screen

• MinMax

• Noise Dissolve

• Pixellate

• Relief

• Slit Scan

• Slit Tunnel

• Texture Screen

• Vignette

• Wavy Screen

Tiling
All Tiling filters force rasterization of 3D groups.

Time
All Time filters force rasterization of 3D groups.

Video

• Deinterlace

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Appendix A

About Rasterization