Motion 5
Motion 5 -
Appendix A: About Rasterization
Motion 5 User Manual
Motion 5
>
Motion 5 User Manual
>
Appendix A: About Rasterization
Motion 5 -
Appendix A: About Rasterization
Motion 5 > Appendix A: About Rasterization
Motion 5 User Manual
Contents
Welcome to Motion
About Motion
About the Motion Documentation
Additional Resources
About Motion and Motion Graphics
General Motion Graphics Tools
Tools and Techniques Specific to the Motion Application
Input Devices
About Motion Projects
The Motion Interface
Project Browser
Workspace Overview
File Browser
File Browser Preview Area
File Browser Sidebar
File Browser Stack
Managing Files in the File Browser
Icon View and List View
Sorting Columns
Collapsing Animations
Library
Library Preview Area
Library Sidebar
Library File Stack
Library Content
Working in the Library
Icon View and List View
Working with Themes in the Library
Adding Library Elements to a Project
Saving and Sharing Custom Library Elements
Inspector
Inspector Preview Area
Properties
Behaviors
Filters
Object
Toolbar
Tool Groups
2D Transform Tools
3D Transform Tool
View Tools
Shape Tools
Path Shape Tools
Paint Stroke Tool
Text Tool
Mask Tools
HUD Button
Object Controls
Effects Controls
Timing Display
Canvas
Viewing the Canvas on a Second Display
Status Bar
Dynamic Tool Information
Color Information
Coordinate Information
Frame Rate Information
Canvas View Options
Advanced Quality Settings
Canvas Zoom Level
Canvas Rulers
Canvas in 3D Mode
Manipulating the 3D View
Manipulating Objects in 3D Space
Mini-Timeline
Canvas Buttons and Transport Controls
Player Mode
RAM Preview
RAM Previewing Regions
Clearing RAM Preview
Canvas Shortcut Menu
Viewing the Canvas or Timing Pane on a Second Display
Project Pane
Layers List
Layers List Controls
Working in the Layers List
Adjusting the Height of Layers List Rows
Adding and Removing Groups
Filtering the Layers List View
Hiding and Showing Effects
Additional Options in the Layers List
Media List
Working in the Media List
Showing and Hiding Columns
Adding and Removing Media
Additional Options in the Media List
Sorting Columns in the Media List
Audio List
Controls in the Audio List
Working in the Audio List
Adding and Removing Audio Files
Filtering the Audio List
Additional Options in the Audio List
Audio Master Track
Timing Pane
Viewing the Timing Pane on a Second Display
Timeline
Timeline Layers List
Timeline Track Area
Timeline Ruler
Working in the Timeline
Adding and Removing Objects
Moving Objects in the Timeline
Turning Effects On and Off
Showing and Hiding Effects
Showing and Hiding Keyframes
Resizing the Timeline
Collapsing and Expanding Groups and Layers
Zooming in the Timeline
Changing the Track Display
Audio Timeline
Working in the Audio Timeline
Keyframing Audio
Zooming in the Audio Timeline
Keyframe Editor
Keyframe Editor Controls
Keyframe Editor Control Buttons
Keyframe Graph
Ruler
Zooming in the Keyframe Editor
HUD
Text Field Shortcut Menu
User Interface Controls
Toolbar Controls
Slider Controls
Basic Sliders
Value Sliders
Coordinate Controls
Dial
Value Field
Activation Checkbox
Menus
Pop-Up Menu
Parameter Selection Menu
Source Well
Color Controls
Color Well
Pop-Up Color Palette
The Colors Window
Eyedropper
Expanding Color Controls
Gradient Controls
Gradient Preset Pop-up Menu
Gradient Editor
Controls in the Gradient Editor
Using the Gradient Editor
Editing Color and Opacity Direction and Distribution
Saving Gradient Presets
Using Onscreen Gradient Controls
Generic Inspector Controls
Rasterization Indicator
Motion Menus
Application Menu
File Menu
Edit Menu
Mark Menu
Object Menu
Favorites Menu
View Menu
Share
Window Menu
Help Menu
Preferences
General Pane
Startup
Interface
File Browser & Library
Media
Appearance Pane
Timeline
Canvas
Thumbnail Preview
Status Bar
Project Pane
Default Project Settings
Still Images & Layers
Time Pane
Time Display
Playback Control
Keyframing
Cache Pane
Memory & Cache
Autosave
Customizing Autosave
Optical Flow Retiming
Canvas Pane
Alignment
Zones
3D Pane
General 3D
3D Grid
Presets Pane
Project Preset Editor
Gestures Pane
Creating and Managing Projects
Creating Projects
The Project Browser
Opening a Project
Creating Projects from Templates
Creating Final Cut Pro X Templates
Creating a Blank Motion Project
Creating Blank Projects with Custom Settings
Bypassing the Project Browser
Creating, Editing, and Deleting Presets
Moving Presets Between Computers
Managing Projects
Saving Projects
Collecting Media
Using Autosave
Reverting Projects
Opening and Closing Projects
Closing Projects
Moving and Archiving Motion Project Files
Unused Media
Searching for Projects Using the Finder
Project Properties
General Settings
Motion Blur and Reflections Settings
Description Field
Changing the Frame Size of a Project
Adding Media to a Project
The Link Between Motion Layers and Media Files
Selecting Files in the File Browser
Adding Media Files to a Project
Adding Layered Photoshop Files to a Project
Managing Layers in a Project
The Relationship Between Source Media and Image Layers
Duplicating Files
Seeing the Relationship Between Layers and Source Media
Using the Reveal Source Media Command
Online Versus Offline Media
Deleting Objects from a Project
Exchanging Media in a Project
Source Media Parameters
Media Inspector
File Types Supported by Motion
QuickTime Movies
Mixing Different Kinds of QuickTime Files
Still Image Files
Using High-Resolution Still Images
Still Image Duration
Image Sequences
Collapsing Image Sequences
Layered Photoshop Files
Incompatible Effects
PDF Files
Fixing the Resolution of a PDF Object
Mixed Content in PDF Files
Multi-Page PDF Files
More About Alpha Channels
Audio Files
Using Media in the Library
Library Categories
Behaviors and Filters
Image Units (Filters)
Generators
Image Units (Generators)
Particle Emitters
Replicators
Shapes
Gradients
Fonts
Text Styles
Shape Styles
Music and Photos
Content
Favorites and the Favorites Menu
Adding Content to the Library
When Library Media Becomes Unavailable
Adding iTunes and iPhoto Files from the Library
Organizing Groups and Layers in Motion
Background of a Project
Selecting Layers and Groups in the Layers List
Reorganizing in the Layers List
Nesting Groups Inside Other Groups
Grouping and Ungrouping Layers
Showing and Hiding Groups and Layers
Fixing the Size of a Group
Locking Groups and Layers
Collapsing and Uncollapsing Group Hierarchies
Renaming Groups
Searching for Groups and Layers
Sorting Objects in the Media list
Customizing and Creating Templates
Customizing Projects Created with Templates
Exchanging Media
Customizing Text Objects
Modifying Behaviors and Keyframes
Drop Zones
Creating Drop Zones
Modifying Drop Zone Images
Drop Zone Parameters
Controlling Drop Zones
Exposing Drop Zones
Creating Templates
Template Rules of Thumb
Organizing Templates in the Project Browser
Basic Compositing
Compositing Workflow
Group and Layer Order
Arrangement Commands in the Object Menu
Reordering Nonconsecutive Selections
Transforming Layers
Selecting Layers to Transform
Rules for Transforming Selected Layers and Groups
Transforming a Single Layer
Transforming Multiple Layers
Transforming a Group
2D Transform Tools
Moving Layers in the Canvas
Using Object Alignment Commands
Using the Select/Transform Tool
Scaling
Rotating
Using the Anchor Point Tool
Using the Drop Shadow Tool
Using the Distort Tool
Using the Crop Tool
Using the Edit Points Tool
Using the Transform Glyph and Adjust Item Tools
Adjusting Layer Properties in the Inspector
Parameters in the Properties Inspector
Making Clone Layers
Editing Opacity and Blending Parameters
Opacity
Blend Modes
Preserve Opacity Option
Using Blend Modes
Group Blend Modes
Layer Blend Modes
Blend Modes That Manipulate Alpha Channels
Drop Shadows
Adjusting Drop Shadows in the Canvas
The Drop Shadow Tool
Drop Shadow Controls in the Properties Inspector
Retiming
Timing Controls in the Properties Inspector
Displaying and Editing Retiming Tasks
Expose Commands
Exposing Active Layers
Exposing All Layers
Using the Timeline
About the Timeline
Timeline Tracks
Displaying the Timing Pane on a Second Monitor
Timeline Layers List
Naming Objects in the Timeline Layers List
Enabling Timeline Tracks
Collapsing and Expanding Groups and Layers
Locking Timeline Tracks
Audio-Video Links
Timeline View Options
Zooming in the Timeline
Adjusting the Height of Timeline Tracks
Customizing the Track Display
Adding Objects to the Timeline Layers List
Managing Track Order
Nesting Groups and Layers
Adding Layers to the Track Area
Composite
Insert
Overwrite
Exchange
Adding Multiple Clips to the Timeline Track Area
Setting Drag and Drop Preferences
Editing Objects in the Timeline
Moving Objects
Moving Object Bars to the Playhead Position
Moving Object Bars Shortcut
Trimming Objects
Slipping Video Layers
Splitting Tracks
Deleting Objects
Copying and Pasting Objects
Paste Special
Displaying and Modifying Keyframes in the Timeline
Retiming in the Timeline
Adjusting a Video Clip’s Speed
Looping a Clip
Editing in the Group Track
Moving Objects Via the Group Track
Trimming Objects Via the Group Track
Disconnecting a Group Bar from Its Contents
Slipping Video Layers Via the Group Track
Working in the Ruler
Navigating in the Timeline
Defining the Play Range
Working with Regions
Pasting into a Region Using the Paste Special Command
Inserting Time
Project Duration
Adding Markers
Moving and Deleting Markers
Deleting All Markers
Editing Marker Information
Navigating with Markers
Mini-Timeline
Editing in the Mini-Timeline
Using Behaviors
Behavior Concepts
Browsing for Behaviors
Applying and Removing Behaviors
Where Behaviors Appear
Animation Paths
Behavior Effects in the Keyframe Editor
Applying Behaviors
Removing Behaviors
Applying Parameter Behaviors
Where Parameter Behaviors Appear
Reassigning a Parameter Behavior to Another Parameter
Modifying Behaviors
Modifying Parameters in the HUD
Modifying Parameters in the Behaviors Inspector
Modifying Multiple Identical Behaviors Simultaneously
Working with Behaviors
Behaviors Controls in the Layers List and Timeline
Copying, Pasting, and Moving Behaviors
Applying Multiple Behaviors to an Object
Behavior Order of Operations
Reordering Behaviors
Changing the Timing of Behaviors
Using the Stop Behavior
Trimming Behaviors
Controlling Simulation Behaviors
Moving Behaviors in Time
Changing the Offset of Parameter Behaviors
Combining Behaviors with Keyframes
Combining Behaviors and Keyframes in the Keyframe Editor
Animating Behavior Parameters
Applying Parameter Behaviors to a Behavior
Keyframing Behaviors
Converting Behaviors to Keyframes
Saving and Sharing Custom Behaviors
Deleting Custom Behaviors
Moving Behaviors to Another Computer
Basic Motion Behaviors
Fade In/Fade Out
Grow/Shrink
Motion Path
Motion Path Tasks
Distancing the Object from the Motion Path
Moving the Object and Its Motion Path
Using Geometry for a Motion Path Shape
Adjusting a Motion Path in 3D Space
Move
Point At
Snap Alignment to Motion
Spin
Throw
Parameter Behaviors
Audio
Average
Clamp
Custom
Adding a Custom Behavior
Exponential
Link
Logarithmic
MIDI
Applying the MIDI behavior
Negate
Oscillate
Creating a Decaying Oscillation
Quantize
Ramp
Randomize
Rate
Reverse
Stop
Track
Wriggle
Retiming Behaviors
Flash Frame
Hold Frame
Loop
Ping Pong
Replay
Reverse
Reverse Loop
Scrub
Set Speed
Strobe
Stutter
Simulation Behaviors
Align To Motion
Attracted To
Attractor
Drag
Drift Attracted To
Drift Attractor
Edge Collision
Gravity
Orbit Around
Random Motion
Repel
Repel From
Rotational Drag
Spring
Vortex
Wind
Additional Behaviors
Using Rigs
About Rigging and Widgets
How Rigging Works
Building a Rig
Adding Widgets to a Rig
Moving Widgets Between Rigs
Widget Types
Checkbox
Pop-up Menu
Slider
Managing Parameter Snapshots
Recording Snapshots on the Fly
How Snapshots Are Saved
Controlling Rigs from Parameter Animation Menus
Animating Widgets
Using Rigs in Motion
Multiple Rigs
Publishing Rigs
Creating Templates for Final Cut Pro X
About Templates
Publishing Parameter Controls from Motion to Final Cut Pro X
How Templates Work
Final Cut Effect Template
Final Cut Transition Template
Final Cut Title Template
Final Cut Generator Template
Creating an Effect for Final Cut Pro X
Modifying a Final Cut Pro X Effect in Motion
Example: Modifying the Bokeh Random Effect
Advanced Example: Creating an SLR Effect Template Using Rigging
Creating a Title for Final Cut Pro X
Creating a Title Background
Modifying a Final Cut Pro X Title in Motion
Creating a Transition for Final Cut Pro X
Creating a Transition Background
Modifying a Final Cut Pro X Transition in Motion
Example: Creating a Prism Blur Transition
Creating a Generator for Final Cut Pro X
Modifying a Final Cut Pro X Generator in Motion
Publishing a Standard Motion Project as a Final Cut Pro X Template
Using Media in Template Placeholders
Publishing Parameters in Templates
Publishing Text Parameters
Animation and Timing in Templates
Animation Guidelines
Timing Guidelines
Final Cut Effect
Final Cut Transition
Final Cut Title
Final Cut Generator
Working with Markers in Templates
Adding Template Markers
Template Resolution
Using Masks in Templates
Template Files and Media Save Location
Adding Multiple Display Aspect Ratios to a Template
Tips for Creating Templates
Keyframes and Curves
Keyframing in Motion
Keyframing Methods
Using the Record Button
Using the Initial Keyframe Method
Applying Movement to an Object in the Canvas
Manipulating Animation Paths in the Canvas
Animating with the HUD
Animating Using the Inspector
Animation Menu
Keyframe Controls
Add/Delete Keyframe Buttons
Reset Button
Animating Filters
Animating Behaviors
Combining Behaviors and Keyframes
Working with Keyframes in the Timeline
Modifying Keyframes in the Timeline
Aligning Keyframes in the Timeline
Trimming Keyframed Effects
Trimming Objects Without Retiming Keyframes
Animating in the Keyframe Editor
Parts of the Keyframe Editor
Show Curve Set Pop-Up Menu
Keyframe Editing Tools
Parameter List
Keyframe Graph
Control Buttons
Viewing the Keyframe Editor on a Second Display
Filtering the Parameter List
Working with the Show Curve Set Pop-Up Menu
Dynamic Curve Sets
Related Curve Sets
Custom Parameter Sets
Saving Animation Curves
Modifying Keyframes
Using the Edit Keyframes Tool
Reversing, Locking, and Disabling Keyframes
Copying and Pasting Keyframes and Animation Curves
Using the Sketch Keyframes Tool
Using the Transform Keyframes Tool
Manipulating Animation Curves
Curve Snapshots
Modifying Curves
Convert to Bezier
Extrapolation
Generate Keyframes Command
Mini-Curve Editor
Animating on the Fly
Handmade Motion in the Canvas
Keyframe Thinning
Recording Options
Disabling Animation While Playing
Keying
About Keying
Using the Keyer Filter
Automatic Versus Manual Keying
Keyer
How to Use the Keyer Filter
Animating Parameters in the Keyer Filter
Using the Luma Keyer Filter
Luma Keyer
Keying Refinement Filters
Matte Magic
Spill Suppression
Working with Particles
About Particle Systems
Anatomy of a Particle System
Cell Source
Using Particle Systems
Using the Particle Library
Creating a Simple Custom Particle System
Using Multiple Cells in a Single Emitter
Customizing a Particle System Emitter
Using the HUD to Create a Simple Smoke Effect
Emitter HUD Parameters
Particle Emitters and the Properties Inspector
Transform Parameters
Blending
Lighting
Shadows
Reflections
Drop Shadow
Timing
Creating Graphics and Animations for Particle Systems
Creating Still Image Graphics for Particle Systems
Graphics Size
Particle Edges
Object Color
Alpha Channels
Creating Animations to Use as Cells
Looping Clips
Minimal Compression
The Difference Between Emitter and Particle Cell Parameters
Single Cell Versus Multi-Cell Emitter Parameters
Emitter and Cell Parameters
Emitter Parameters in the Inspector
Particle Cell Parameters in the Inspector
Animating Objects in Particle Systems
Applying Behaviors to Emitters
Applying Behaviors to Cells
Applying Parameter Behaviors to Emitter or Cell Parameters
Using Particles Behaviors
Scale Over Life
Spin Over Life
Viewing Animated Emitter Curves in the Keyframe Editor
Using Masks with Particle Systems
Applying Filters to Particle Systems
Particle System Examples
Example 1: Creating an Animated Background
Example 2: Creating Animated Pixie Dust
Saving Custom Particle Effects to the Library
Using the Replicator
Replicator Concepts
Anatomy of a Replicator
Replicators and Cells
Replicator Source Objects
Getting Started with the Replicator
Using the Replicator Library Presets
Creating a Simple Custom Replicator Pattern
Removing a Replicator
Using Multiple Source Layers for the Replicator
Removing a Source Layer from a Replicator
Basic Replicator Parameters in the HUD
Replicator HUD Controls
Replicator Cell HUD Controls
Replicators and the Properties Inspector
Transform Controls
Blending
Lighting (3D Project)
Shadows (3D Project)
Reflection (3D Project)
Drop Shadow
Four Corner
Crop
Timing
Using the Replicator Onscreen Controls
Advanced Replicator Controls
The Difference Between Replicator and Replicator Cell Parameters
Replicator Controls in the Inspector
Displaying Replicator Cell Parameters
Replicator Cell Controls in the Inspector
Using Image and Geometry Objects
Using Replicators in 3D Space
Applying Masks to Replicators
Animating Replicator Parameters
Displaying Replicator Animation Curves in the Keyframe Editor
Using the Sequence Replicator Behavior
Adding Parameters to the Sequence Replicator Behavior
Adjusting the Sequence Control Parameters
Sequence Replicator Controls
Using the Sequence Replicator Custom Traversal Option
Using Parameter Behaviors with the Sequence Replicator Behavior
Using Behaviors with Replicators
Special Behavior Considerations
Applying Filters to Replicators
Saving Custom Replicators to the Library
Creating and Editing Text
About Text in Motion
Setting Motion Preferences for Text
Adding Text
Adding Basic Text in the Canvas
Adding Paragraph Text in the Canvas
Adding Text with the Text Editor
Adding a Text File to a Project
About TXT Files
About RTF Files
Editing Margins and Tabs in RTF Files
Copying and Pasting Text from Another Application
Text as an Object
Using Text Tools
Text Tools in the Toolbar
About Fonts
Using the Library Font Preview
Previewing Fonts
Changing Fonts
Navigating the Font List
Editing Text in the Inspector
Editing Text with Applied Sequence Behaviors
Editing Text Format
Finding and Replacing Text
Text Controls in the Format Pane
Basic Formatting Controls
Text Format-Related Tasks
Editing Text Style
Text Controls in the Style Pane
Text Face Controls in the Style Pane
Texture Subparameters in the Style Pane
Text Outline Controls in the Style Pane
Text Glow Controls in the Style Pane
Text Drop Shadow Controls in the Style Pane
Text Style-Related Tasks
Text Face-Related Tasks
Changing a Style Attribute for a Single Text Character
Changing the Text Color
Applying a Gradient to Text
Applying a Preset Gradient to Text
Changing Text Opacity
Changing Text Softness
Text Texture-Related Tasks
Using the Texture Image Well
Changing the Position of a Texture
Animating a Texture
Applying a Continuous Texture to a Text Object
Adding a Text Outline
Editing Text Outlines
Adding a Text Glow
Editing Text Glow
Adding a Drop Shadow
Adjusting Drop Shadow Parameters
Using and Creating Preset Text Styles
Applying a Text Style
Saving a Custom Text Style
Editing Text Layout
Text Controls in the Layout Pane
General Text Controls in the Layout Pane
Text Path Options in the Layout Pane
Margin Controls in the Layout Pane
Tab Controls in the Layout Pane
Text Layout-Related Tasks
Creating Text on a Path
Working with Text on a Path
Modifying the Path Shape
Isolating a Group or Object to Work with Text on a 3D Path
Using Geometry for a Path Source
Animating Text on a Path
Text Margin and Tab-Related Tasks
Creating a Text Margin
Working with Tabs
Working with Text Glyphs
Transform Glyph HUD Controls
Displaying and Choosing the Onscreen Glyph Controls
Selecting Characters with the Transform Glyph Tool
Resetting Position, Rotation, or Scale of a Transformed Glyph
Adjusting Glyph Attributes
Resetting Adjusted Glyph Attributes
Animating Glyphs
Adding Behaviors and Filters to Text
Using the Text HUD
Text Parameters in the HUD
Animating Text
Text Animation and Text Sequence Behaviors
Applying a Text Behavior
Sequence Text Behavior
Using the Sequence Text Behavior
Using the Text Style Pane with the Sequence Text Behavior
Using the Custom Sequencing Option
Sequencing the Distortion of Style Attributes
Sequence Text Controls
Scroll Text Behavior
Scroll Text Controls
Text Tracking Behavior
Text Tracking Controls
Type On Behavior
Type On Controls
Preset Text Sequence Behaviors
Customizing a Text Sequence Behavior
Changing the Default Settings of Text Sequence Behaviors
Setting the In and Out Points of Text Behaviors
Changing the Speed of Text Behaviors
Saving a Modified Text Behavior to the Library
Using Other Behaviors with Text
Using Behaviors to Animate Text in 3D
Animating Text with Keyframes
Animating with the Transform Glyph tool
Working with Generators
About Generators
Generator Types
Adding a Generator
Modifying Generators
Editing Generators
Editing Generators Using Onscreen Controls
Animating Generators
Saving Modified Generators
Sharing Saved Generators
Applying Behaviors to Generators
Using Generators as Particle Cell Sources
Generator Parameters
Parameters Common to All Generators
HUD Controls
Caustics
Cellular
Checkerboard
Clouds
Color Solid
Concentric Shapes
Gradient
Grid
Lens Flare
Membrane
Noise
One Color Ray
Op Art 1
Op Art 2
Op Art 3
Soft Gradient
Spirals
Star
Stripes
Two Color Ray
Text Generators
File
Numbers
Time Date
Timecode
Using Filters
About Filters
Browsing and Previewing Filters
Applying and Removing Filters
Applying Multiple Filters to an Object
Adjusting Filters
Enabling, Renaming, and Locking Filters
Adjusting Filter Onscreen Controls
Types of Onscreen Controls
Copying, Pasting, Moving, and Duplicating Filters
Reordering Filters
Changing Filter Timing
Keyframing Filter Parameters
Applying Behaviors to Filter Parameters
Publishing Filter Parameters and Onscreen Controls
Blur Filters
Channel Blur
Circle Blur
Compound Blur
Defocus
Directional Blur
Gaussian Blur
Gradient Blur
Prism
Radial Blur
Soft Focus
Variable Blur
Zoom Blur
Border Filters
Bevel
Simple Border
Widescreen
Color Correction Filters
Brightness
Channel Mixer
Color Balance
Matching Two Composited Layers Using the Color Balance Filter
Color Reduce
Colorize
Contrast
Gamma
Gradient Colorize
Hue/Saturation
Levels
Negative
OpenEXR Tone Map
Sepia
Threshold
Tint
YIQ Adjust
YUV Adjust
Distortion Filters
Black Hole
Bulge
Bump Map
Disc Warp
Droplet
Earthquake
Fisheye
Flop
Fun House
Glass Block
Glass Distortion
Insect Eye
Mirror
Page Curl
Poke
Polar
Refraction
Ring Lens
Ripple
Scrape
Sphere
Starburst
Stripes
Target
Twirl
Underwater
Wave
Glow Filters
Aura
Bloom
Dazzle
Gloom
Glow
Light Rays
Outer Glow
Overdrive
Sharpen Filters
Sharpen
Unsharp Mask
Stylize Filters
Add Noise
Bad Film
Bad TV
Circle Screen
Circles
Color Emboss
Crystallize
Edges
Extrude
Halftone
Hatched Screen
Highpass
Indent
Line Art
Line Screen
MinMax
Noise Dissolve
Pixellate
Posterize
Relief
Slit Scan
Slit Tunnel
Texture Screen
Vignette
Wavy Screen
Tiling Filters
Kaleidoscope
Kaleidotile
Offset
Parallelogram Tile
Perspective Tile
Random Tile
Tile
Triangle Tile
Time Filters
Echo
Scrub
Strobe
Trails
WideTime
Video Filters
Broadcast Safe
Deinterlace
Using Shapes, Masks, and Paint Strokes
About Shapes, Masks, and Paint Strokes
The Difference Between Shapes, Paint Strokes, and Masks
Shape and Mask Drawing Tools
Drawing Masks and Shapes Using Bezier Splines
Drawing Masks and Shapes Using B-Splines
Controlling B-Spline Curvature
Drawing Masks Using the Freehand Mask Tool
Editing Shapes
Creating Rectangles, Circles, and Lines
Creating Paint Strokes
Paint Stroke Tool HUD Parameters
Shapes as a Layer
How to Edit Shapes
Using Dynamic Guides and Snapping While Editing
Displaying a Shape’s Control Points
Selecting and Deselecting Control Points on a Shape
Moving Control Points to Adjust a Shape
Modifying Shape Edges
Transforming Multiple Control Points
Adding and Deleting Control Points
Locking Control Points
Editing Bezier Control Points
Editing B-Spline Control Points
Using a Shape Outline as a Paint Stroke
Adding Shapes from the Library
Copying Styles Between Shapes
Shape Parameters
Style Pane Controls in the Inspector
Style Pane Parameters
Additional Parameters When Brush Source Is a QuickTime Movie or Image Sequence
Stroke Pane Controls in the Inspector
Stroke Pane Parameters
Using the Width Over Stroke Onscreen Controls
Advanced Pane Controls In the Inspector
Advanced Pane Parameters
Geometry Pane Controls in the Inspector
Geometry Pane Parameters
Shape Controls in the HUD
Shape HUD Parameters
Creating Illustrations Using Multiple Shapes
Organizing Objects Used in Multi-Shape Illustrations
Locking Layers and Shapes While Editing Illustrations
Using Object Alignment
Creating Holes and Transparency in Shapes
Applying Filters to Shapes
Animating Shapes
Shape Behaviors
Apply Pen Pressure
Apply Pen Speed
Apply Pen Tilt
Oscillate Shape
Randomize Shape
Sequence Paint
Track Points
Wriggle Shape
Write On
Creating Write On Paint Strokes
Creating a Write On Paint Stroke Using the Paint Stroke Tool
Creating a Write On Paint Stroke Using an Existing Shape
Keyframing Shape Animation
Saving Shapes and Shape Styles
Using Masks to Create Transparency
Masking a Layer or Group
Masking Objects in a 3D Project
Combining Multiple Masks
Masks That Add and Subtract
Intersecting Masks
Replace Masks
Feathering Masks
Applying Filters to Masks
Applying Behaviors to Masks
Keyframing a Mask’s Shape for Animation and Rotoscoping
Mask Parameters
Mask Controls in the Inspector
Applying Image Masks to a Layer
Applying Filters to Image Masks
Applying Behaviors to Image Masks
Image Mask Parameters
Image Mask Parameters in the Inspector
Using Masks to Aid Keying Effects
Garbage Masks
Holdout Masks
Applying Multiple Keys to a Single Subject
Converting Between Shapes and Masks
Manipulating Alpha Channels Using Filters
3D Compositing
Real-World Coordinates
Coordinates and Object Position in Space
3D Transform Tools
3D Transform Onscreen Controls
3D Transform HUD Controls
Relative Coordinates
Layer Order and Depth Order
3D Workspace and Views
Views
3D Canvas Overlays
Camera Menu
3D View Tools
3D Compass
Inset View
3D Grid
3D Scene Icons
Viewport Layouts
2D and 3D Group Intersection
Root-Level Behavior
2D and 3D Group Interaction
Group Inspector
2D Group Properties
3D Group Properties
Cameras
Creating a Scene Camera
Active Camera
Camera Controls
Scaling, Positioning, and Animating Cameras
Scaling a Camera
Positioning Cameras
Walk 3D View
Animating Cameras
Isolate
Drag and Drop onto the Canvas
Depth of Field
Depth of Field Controls
Rendering Depth of Field Effects
Camera Behaviors
Dolly
Focus
Framing
Framing Behavior Onscreen Controls
Sweep
Zoom In/Out
Zoom Layer
Lighting
Properties Affecting the Appearance of Lights
Light Parameters
Object Lighting Parameters
Simulating Visible Lights
Disabling Lighting
Shadows
Shadow Controls
Shadows and Complex 3D Objects
Shadows Without Lights
Disabling Shadows
Reflections
Reflection Parameters
Reflections and Groups
Disabling Reflections
Limiting Recursive Reflections
Motion Tracking
About Motion Tracking
How a Tracker Works
Motion Tracking Behaviors
Shape Track Points Behavior
Track Behavior
General Motion Tracking Workflow
Match Move Workflows
Using Match Move to Track a Background Element
Match Move and Two-Point Tracking
Using Match Move to Apply Animation Data to a Project Element
Reordering Match Move Behaviors
Four-Corner Pinning with Match Move
Option 1: Pinned Image Is Locked to the Reference Points
Option 2: Corner-Pin the Object Before Tracking
Masking and Tracking
Using Mimic Source for Four-Corner Pinning
Using a Non-Match Move Four-Point Track for Corner-Pinning
Stabilize Workflow
Adjusting the Stabilize Behavior’s Track Region
Unstabilize Workflow
Track Points Workflow
Tracking Control Points to a Clip
Using a Shape Object as the Animation Source
Track Parameter Workflow
Adjusting the Onscreen Trackers
Strategies for Better Tracking
Finding a Good Reference Pattern
Manually Modifying Tracks
When Good Tracks Go Bad
Deleting Bad Keyframes in the Keyframe Editor
Deleting Track Points in the Canvas
Smoothing Tracking Keyframe Curves
Averaging a Track Curve
Converting Tracks to Keyframes
Asking Motion for a Hint
Giving Motion a Hint by Looking Ahead
Manually Coaxing Your Track with Keyframes
Tracking Images with Perspective, Scale, or Rotational Shifts
Tracking Obscured or Off-Frame Points Using Offset Tracking
Tracking Retimed Footage
Troubleshooting Stabilizing Effects
Keeping It Real
Adding Trackers to the Stabilization
Changing the Smoothing Parameters
Reanalyzing at a Higher Quality
Editing the Analysis Data
Removing Black Borders Introduced by Stabilizing
Zooming the Clip
Scaling the Output Image to Fit the Original Frame Size
Distorting the Edges
General Tracking Guidelines
Tracking and Groups
Corner-Pinning Groups
Parallax in 3D Groups
Saving Tracks
Tracking Behavior Parameters
Analyze Motion Controls
Match Move Controls
Stabilize Controls
Unstabilize Controls
Track Points Controls
Track Parameter Behavior Controls
Working with Audio
About Audio in Motion
Audio Files in Motion Projects
Import File Formats
Previewing an Audio File
Adding an Audio File
Importing Multichannel Audio to Motion
Viewing Audio Files
Cutting, Copying, and Pasting Audio Tracks
Deleting an Audio Track
Working with Audio Tracks
Selecting Output Channels
Working with the Master Track
Turning the Master Track On or Off
Setting Master Level
Viewing the Master Level
Preventing Clipping
Setting Master Pan
Playing Audio
Slipping and Sliding Audio Tracks
Trimming Audio Tracks
Scrubbing an Audio Track
Keyframing Level and Pan Changes
Recording Keyframes
Adding and Editing Keyframes
Crossfading Audio Tracks
Syncing Audio and Video Tracks
Retiming Audio
Timing Controls in the Inspector
Adjusting a Track’s Speed in the Audio Timeline
Looping an Audio Clip
Using Markers with Audio
Audio Behaviors
Audio Auto Pan
Audio Fade In/Fade Out
Audio Parameter Behavior
Audio
Sharing Motion Projects
Share Menu
Render Options for Sharing
Sharing to Apple Devices
Sharing to Disc or Creating a Disk Image
Sharing to Email
Sharing to Video Sharing Sites
Exporting QuickTime, Audio, and Image Sequence Media
Sharing to iMovie, GarageBand, and Other Apple Applications
Exporting Frames
Exporting for HTTP Live Streaming
Exporting Using Compressor
Background Rendering
About Share Monitor
Appendix A: About Rasterization
Groups and Rasterization
Examples of 2D Group and 3D Group Rasterization
Text and Rasterization
Shapes and Rasterization
Particles, Replicators, and Rasterization
Filters and Rasterization
Shadows and Rasterization
Appendix B: Video and File Formats
Supported File Formats
QuickTime Video Codecs
Still Image Formats
Other Image Formats
Audio Formats
Popular Video Codecs for File Exchange
Apple ProRes
Uncompressed 8-Bit and 10-Bit 4:2:2 Video
DVCPRO HD
DVCPRO 50
Third-Party Codecs
Field Order
Using Square or Nonsquare Pixels When Creating Graphics
Working with Standard-Definition (SD) Video Displays
Differences in Color Between Computer and Video Graphics
Using Fonts and Creating Line Art for Video
Scaling Imported High-Resolution Graphics
Creating Graphics for HD Projects
Creating Graphics for 2K and 4K Projects
Appendix C: Keyboard Shortcuts
Enabling Function Keys on Portable Macintosh Computers
General Interface Commands
Motion Menu
File Menu
Edit Menu
Mark Menu
Object Menu
View Menu
Share Menu
Window Menu
Help Menu
Audio list
Tools
Global Transform Commands
Select/Transform Tool
Crop Tool
Edit Points Tool
Pan & Zoom Tools
Rectangle & Circle Tools
Bezier Tool
B-Spline Tool
Paint Stroke Tool
Text Tool
Rectangle Mask & Circle Mask Tools
Bezier Mask Tool
B-Spline Mask Tool
Transport Controls
View Options
Miscellaneous
HUD
File Browser
Inspector
Keyframe Editor
Layers
Library
Media List
Timeline Editing and Navigating
Keyframing Commands
Shape and Mask Commands
Toolbar
3D Commands
Using the Command Editor
Command Editor Interface
Choosing a Set
Viewing Keyboard Shortcuts by Group
Searching for Commands
Filtering the View by Modifier Keys
Viewing Key and Command Details
Customizing Keyboard Shortcuts
Importing and Exporting Command Sets
Appendix D: Using Gestures
Configuring Gesture Setup
Gestures in the Air
Wacom Settings
Using Gestures
Modifier Keys
The Motion Gestures
Playback Control Gestures
General Navigation
General Commands
Timeline Navigation and Editing Gestures
Motion 5
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