Motion 5 - Reflection Parameters

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This checkbox enables reflections based on the settings of the parameters in

the group. (When selected, the checkbox turns blue.)


This slider controls how shiny the object’s surface appears. 0% indicates no

reflectivity, while 100% is perfectly reflective, like a mirror.

Blur Amount:

This slider controls whether real reflections appear in sharp focus or quite

blurry, depending on the surface quality of the reflecting object.


Chapter 21

3D Compositing

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This checkbox determines whether the reflection fades with distance from the

object, producing a more realistic result. There are additional options in the Falloff section
when this checkbox is enabled:

No Falloff

With Falloff

Begin Distance:

This slider determines the distance (inside the reflection) where the

falloff begins. When the slider is set to 0, falloff starts at the reflection plane.

End Distance:

This slider determines the distance where the falloff ends, beyond which

the reflection isn’t visible. Adjusting this slider moves the falloff point closer to the
reflection plane, which causes less of the reflected image to appear.


This slider controls how quickly a reflection gets fainter as the reflected object

gets farther from the reflective surface.

Blend Mode:

This pop-up menu determines the blend mode used for the reflection.

Blend modes other than “add” are useful for achieving different looks, even if they aren’t
physically intuitive. For more about blend modes, see

Blend Modes



Chapter 21

3D Compositing

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Other Reflection Parameters

Casts Reflection:

The Properties Inspector of every object also contains a Casts Reflections

pop-up menu (in the Blending section) that controls whether an object is reflective. There
are three options:

Yes: The object is reflected in nearby reflective objects.

No: The object is ignored by reflective surfaces.


Chapter 21

3D Compositing

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Reflection Only: The object becomes invisible, but appears in reflective surfaces around