Limiting Recursive Reflections
When a reflective object is reflected in another object, the first object can be seen in the
reflection, potentially causing an endless repetition of reflections. Motion limits the number
of reflective bounces that can occur in a scene, preserving performance and preventing
the viewer from getting lost in infinity. The number of allowed reflections is set per project.
To set the number of recursive reflections in the current project
1
Choose Edit > Project Properties (or press Command-J).
The Properties Inspector for the project opens.
2
In the Reflections section, adjust the Maximum Bounces slider.
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Chapter 21
3D Compositing
Motion tracking is a method of recording the movement of an element (a shape or
reference point in a movie clip) in the Canvas, then applying that recorded movement
data to another element in the Canvas. For example, you can use motion tracking
techniques to pin a post-production graphic to the side of a moving bus, track a blurry
circle to a person’s face to preserve an innocent bystander’s anonymity, or replace a
daring stuntman’s head with the lazy mug of a leading actor.
This chapter covers the following:
•
About Motion Tracking
(p. 1288)
•
How a Tracker Works
(p. 1289)
•
Motion Tracking Behaviors
(p. 1290)
•
Shape Track Points Behavior
(p. 1292)
•
Track Behavior
(p. 1292)
•
General Motion Tracking Workflow
(p. 1293)
•
Match Move Workflows
(p. 1296)
•
Using a Non-Match Move Four-Point Track for Corner-Pinning
(p. 1308)
•
Stabilize Workflow
(p. 1310)
•
Unstabilize Workflow
(p. 1313)
•
Track Points Workflow
(p. 1314)
•
Track Parameter Workflow
(p. 1318)
•
Adjusting the Onscreen Trackers
(p. 1319)
•
Strategies for Better Tracking
(p. 1322)
•
Tracking Behavior Parameters
(p. 1339)
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