Cameras share the same transform properties as any other object in Motion and can be
positioned in all the same ways: by using the onscreen controls and by editing parameters
in the HUD or Inspector. For more information on the onscreen controls, see
. Additionally, cameras can be positioned using the Walk 3D View tool. For more
Walk 3D View
Note: As a convenience, you can move an orthogonal camera view to display the scene
from a position and orientation other than its default.