Motion 5 - 2D and 3D Group Interaction

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2D and 3D Group Interaction

Although 2D and 3D groups share a lot of common properties, there are distinct differences
in how they and their children behave and interact with other objects in a project. 2D
and 3D groups can be parents or children of each other; there are no restrictions on
mixing group types.

Important:

Some operations, as well as the application of some filters or a mask, cause

a group to be rasterized. When a group is rasterized, it is converted into a bitmap image.
Rasterization affects 2D and 3D groups in different ways. For more information, see

Groups

and Rasterization

.