2D and 3D Group Interaction
Although 2D and 3D groups share a lot of common properties, there are distinct differences
in how they and their children behave and interact with other objects in a project. 2D
and 3D groups can be parents or children of each other; there are no restrictions on
mixing group types.
Some operations, as well as the application of some filters or a mask, cause
a group to be rasterized. When a group is rasterized, it is converted into a bitmap image.
Rasterization affects 2D and 3D groups in different ways. For more information, see